.png)
الصور



هتروح المكان زى الى فى الصوره ,, هتلاقى الصناديق دى ,, اقتل واحد فيهم

هيجيلك مفاتح من الثلاثة دول
IronKey
CopperKey
SilverKey
احسن واحد فيهم SilverKey
و لمة تفتح المفتاح ,, هقولك لازم تكسر صندوق كمان.

طبعا هتكسر واحد كمان و تفتح المفتاح بس و انت بتفتحه ,, انت و حظك ,, يا يجبلك GoldKey يامة يختفى و يجبلك كدا

و هتحاول تانى عشان تجيب مفتاح تانى
بعد كدا ترجع تانى تكلم الصندوق الى جامب الراجل بتاع الكوستة,, هيسألك هل معاك المفتاح الذهبى؟

طبعا هتقوله Ok و هيبدلك المفتاح بالهدية

بعد كدا نفتح الهدية ,, عشان يجيلك سول ,, و انت و حظك ,, مع افكت حلو برضو
الشرح
نفتح Game/Entity.cs
ندور على الكود ده
وضيف تحته الكود ده
و بعد كدا أفتح Database/EntityTable.cs
ندور على الكود ده
ضيف فوقيه الكود ده
و بعد كدا أفتح Database/MonsterTable.cs
دور على الكود ده
ضيف ده تحته
و بعد كدا أفتح Network/PacketHandler.cs
دور على الكود ده
حط ده تحته الكود ده
و فى نفس الملف دور على الكود ده
وضيف ده تحته
و بعد كدا أفتح NPCS.cs
دور على الكود ده
و ضيف ده تحته
و بعد كدا أفتح Game/Attacking/Calculate.cs
بص ركز هنا ,, هتدور على الكود ده اكتر من مره
كل مره تدور فيها هتلاقيه ,, حط الكود ده فوقيه على طول
و فى نفس الملف دور على الكود ده : ( لو ملقتش الكود ده خلاص مش لازم تضيف الى تحتيه)
حط ده فوقيه
النافى كات بقى
خش ضيف دول فـ القونصول
كدا تمام ,, نيجى بقا لحتة رخمة شوية
بص هتخش فى فولدر السورس فى Bin/Debug/Database/Items.txt
او هيكون اسم الملف Itemtype.txt فى نفس الفلودر Bin/Debug/Database
المهم هتفتح ايا ان كان ده او ده و لو عندك الاتنين هتعمل فيهم الاتنين الى هقولك عليه
هتبحث فيهم على الارقام دى:
لو ملقتش ولا واحد فيهم ,, يبقا هتنزل للاخر خالص , و تضيف دول
كدا تمام ,, و فى الكلنت نفس النظام ,, هتروح فولدر ini/itemtype.txt
و تدور برضو على الى قولت عليهم فوق ,, و لو ملقتهمش ,, ضيف برضو الى ضفتهم فوق ,, و متنساش تشفر الملف تانى يبقا .dat
بس و فاضل اخر حاجة ,, البتش الصغير ,, الى ان شاء الله مش هيغيرلك حاجة بعون الله
ملحوظة: الايكونات بتاعت الايتمات الجديده ,, اكيد هتختفى لمة تنزل البتش ,, ( معلش مش هعرف اظبط الكلينت عشان انا مش بتاع كلينت )
باتش
هتروح المكان زى الى فى الصوره ,, هتلاقى الصناديق دى ,, اقتل واحد فيهم
هيجيلك مفاتح من الثلاثة دول
IronKey
CopperKey
SilverKey
احسن واحد فيهم SilverKey
و لمة تفتح المفتاح ,, هقولك لازم تكسر صندوق كمان.
طبعا هتكسر واحد كمان و تفتح المفتاح بس و انت بتفتحه ,, انت و حظك ,, يا يجبلك GoldKey يامة يختفى و يجبلك كدا
و هتحاول تانى عشان تجيب مفتاح تانى
بعد كدا ترجع تانى تكلم الصندوق الى جامب الراجل بتاع الكوستة,, هيسألك هل معاك المفتاح الذهبى؟
طبعا هتقوله Ok و هيبدلك المفتاح بالهدية
بعد كدا نفتح الهدية ,, عشان يجيلك سول ,, و انت و حظك ,, مع افكت حلو برضو
الشرح
نفتح Game/Entity.cs
ندور على الكود ده
public class Entity : Writer, Interfaces.IBaseEntity, Interfaces.IMapObject
{ public int ChestDemonkill = 0; // Golden Secret GH ندور على الكود ده
if (InvalidCharacters(eC.Name))
{
message = "Invalid characters inside the name.";
return false;
} if (eC.Name == "ChestDemon") // Golden Secret
{
message = "Invalid characters inside the name.";
return false;
} دور على الكود ده
public void Drop(Game.Entity killer)
{ if (Name.Contains("ChestDemon")) // Golden Secret
{
killer.ChestDemonkill += 1;
killer.Owner.Send(new Message("You have killed ChestDemon!", System.Drawing.Color.Azure, Message.Center)); دور على الكود ده
#region NPC Dialog (2031 + 2032)
case 2031:
case 2032:
{
if (client.Action != 2)
return;
NpcRequest req = new NpcRequest();
req.Deserialize(packet); // Golden Secret GH
#region TreasureChest
if (client.Map.BaseID != 6001 && client.Map.BaseID != 6000 && !client.Entity.Dead && req.OptionID == 47 && client.Map.BaseID != 700)//CaptureFlag
{
if (client.Inventory.Contains(3000628, 1))
{
client.Inventory.Remove(3000628, 1);
client.Inventory.Add(3000593, 0, 1);
}
else
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Sorry, but you don't have GoldenKey");
client.Send(npc.ToArray());
}
}
#endregion static void UseItem(Interfaces.IConquerItem item, Client.GameState client)
{
Database.ConquerItemInformation infos = new Database.ConquerItemInformation(item.ID, 0);
if (client.Booth != null)
return;
client.Entity.UseItem = true;
client.SpiltStack = true;
switch (item.ID)
{ //Golden Secret GH
#region Golden Secret quest items
#region KeyBag
case 3000624:
{
if (client.Entity.ChestDemonkill >= 1)
{
if (ServerBase.Kernel.PercentSuccess(10))
{
client.Inventory.Add(3000627, 0, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You gained a SilverKey from opening KeyBag.");
client.Send(npc.ToArray());
_String str = new _String(true);
str.UID = client.Entity.UID;
str.Type = _String.Effect;
str.Texts.Add("lounder1");
str.TextsCount = 1;
client.Entity.SendScreen(str);
}
else if (ServerBase.Kernel.PercentSuccess(40))
{
client.Inventory.Add(3000626, 0, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You gained a CopperKey from opening KeyBag.");
client.Send(npc.ToArray());
_String str = new _String(true);
str.UID = client.Entity.UID;
str.Type = _String.Effect;
str.Texts.Add("lounder1");
str.TextsCount = 1;
client.Entity.SendScreen(str);
}
else if (ServerBase.Kernel.PercentSuccess(80))
{
client.Inventory.Add(3000625, 0, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You gained a IronKey from opening KeyBag.");
client.Send(npc.ToArray());
_String str = new _String(true);
str.UID = client.Entity.UID;
str.Type = _String.Effect;
str.Texts.Add("lounder1");
str.TextsCount = 1;
client.Entity.SendScreen(str);
}
client.Entity.ChestDemonkill = 0;
}
else
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You need to kill a ChestDemon to open KeyBag.");
client.Send(npc.ToArray());
}
break;
}
#endregion
#region IronKey
case 3000625:
{
if (client.Entity.ChestDemonkill >= 1)
{
if (ServerBase.Kernel.PercentSuccess(5))
{
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
client.Inventory.Remove(3000624, 1);
client.Inventory.Add(3000628, 0, 1);
_String str = new _String(true);
str.UID = client.Entity.UID;
str.Type = _String.Effect;
str.Texts.Add("break_start");
str.TextsCount = 1;
client.Entity.SendScreen(str);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You received a Gold Key! Hurry and use it to open the Treasure Chest!");
client.Send(npc.ToArray());
}
else
{
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "The Chest Demon suddenly bit you and fied away. What a pity...");
client.Send(npc.ToArray());
}
}
else
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have to kill ChestDemon again.");
client.Send(npc.ToArray());
}
break;
}
#endregion
#region CopperKey
case 3000626:
{
if (client.Entity.ChestDemonkill >= 1)
{
if (ServerBase.Kernel.PercentSuccess(20))
{
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
client.Inventory.Remove(3000624, 1);
client.Inventory.Add(3000628, 0, 1);
_String str = new _String(true);
str.UID = client.Entity.UID;
str.Type = _String.Effect;
str.Texts.Add("break_start");
str.TextsCount = 1;
client.Entity.SendScreen(str);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You received a Gold Key! Hurry and use it to open the Treasure Chest!");
client.Send(npc.ToArray());
}
else
{
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "The Chest Demon suddenly bit you and fied away. What a pity...");
client.Send(npc.ToArray());
}
}
else
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have to kill ChestDemon again.");
client.Send(npc.ToArray());
}
break;
}
#endregion
#region SilverKey
case 3000627:
{
if (client.Entity.ChestDemonkill >= 1)
{
if (ServerBase.Kernel.PercentSuccess(60))
{
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
client.Inventory.Remove(3000624, 1);
client.Inventory.Add(3000628, 0, 1);
_String str = new _String(true);
str.UID = client.Entity.UID;
str.Type = _String.Effect;
str.Texts.Add("break_start");
str.TextsCount = 1;
client.Entity.SendScreen(str);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You received a Gold Key! Hurry and use it to open the Treasure Chest!");
client.Send(npc.ToArray());
}
else
{
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "The Chest Demon suddenly bit you and fied away. What a pity...");
client.Send(npc.ToArray());
}
}
else
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have to kill ChestDemon again.");
client.Send(npc.ToArray());
}
break;
}
#endregion
#region AnniversaryJoyPack
case 3000593:
{
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
uint Uid = 0;
byte type = (byte)ServerBase.Kernel.Random.Next(1, 50);
switch (type)
{
case 1:
Uid = 800320;
break;
case 2:
Uid = 822054;
break;
case 3:
Uid = 800110;
break;
case 4:
Uid = 820056;
break;
case 5:
Uid = 822056;
break;
case 6:
Uid = 822057;
break;
case 7:
Uid = 822053;
break;
case 8:
Uid = 800019;
break;
case 9:
Uid = 800050;
break;
case 10:
Uid = 800015;
break;
case 11:
Uid = 800090;
break;
case 12:
Uid = 800513;
break;
case 13:
Uid = 800017;
break;
case 14:
Uid = 800071;
break;
case 15:
Uid = 800016;
break;
case 16:
Uid = 823051;
break;
case 17:
Uid = 800130;
break;
case 18:
Uid = 800140;
break;
case 19:
Uid = 800141;
break;
case 20:
Uid = 800200;
break;
case 21:
Uid = 800310;
break;
case 22:
Uid = 800014;
break;
case 23:
Uid = 800214;
break;
case 24:
Uid = 800230;
break;
case 25:
Uid = 800414;
break;
case 26:
Uid = 822052;
break;
case 27:
Uid = 800420;
break;
case 28:
Uid = 800401;
break;
case 29:
Uid = 800512;
break;
case 30:
Uid = 823043;
break;
case 31:
Uid = 800514;
break;
case 32:
Uid = 800520;
break;
case 33:
Uid = 800521;
break;
case 34:
Uid = 800613;
break;
case 35:
Uid = 800614;
break;
case 36:
Uid = 800615;
break;
case 37:
Uid = 824001;
break;
case 38:
Uid = 800617;
break;
case 39:
Uid = 800720;
break;
case 40:
Uid = 800721;
break;
case 41:
Uid = 800070;
break;
case 42:
Uid = 800723;
break;
case 43:
Uid = 800724;
break;
case 44:
Uid = 800018;
break;
case 45:
Uid = 820001;
break;
case 46:
Uid = 820052;
break;
case 47:
Uid = 820053;
break;
case 48:
Uid = 820054;
break;
case 49:
Uid = 820055;
break;
case 50:
Uid = 800722;
break;
}
client.Inventory.Add(Uid, 0, 1);
_String str = new _String(true);
str.UID = client.Entity.UID;
str.Type = _String.Effect;
str.Texts.Add("cortege");
str.TextsCount = 1;
client.Entity.SendScreen(str);
break;
}
#endregion
#endregion دور على الكود ده
switch (client.ActiveNpc)
{ #region Golden Secret
#region Agent ****
case 54877:// Golden Secret
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hey, did you see the TreasureChest beside me? We've locked"
+ "something precious in the chest. As long as you have reached Level 80 and"
+ "found the Gold Key, you can open the chest and take the precious inside! If"
+ "you would like to have a try, I'll give you a Key Bag.");
dialog.Option("Give Me Key Bag.", 1);
dialog.Option("How can i get Gold Key?", 2);
dialog.Option("I'll think it over.", 255);
dialog.Avatar(51);
dialog.Send();
break;
}
case 1:
{
if (client.Inventory.Contains(3000624, 1))
{
dialog.Text("You also have KeyBag in your inventory, Check it.");
dialog.Option("Oh yes, I see.", 255);
dialog.Avatar(51);
dialog.Send();
}
else
{
client.Inventory.Add(3000624, 0, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have recived KeyBag.");
client.Send(npc.ToArray());
}
break;
}
case 2:
{
dialog.Text("You have to go and find Chest Demons, kill one of them and open the KeyBag.");
dialog.Option("Oh It's Ok Thanks.", 255);
dialog.Avatar(51);
dialog.Send();
break;
}
}
break;
}
#endregion
#region TreasureChest
case 15458:
{
switch (npcRequest.OptionID)
{
case 0:
{
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Do you have the Gold Key?");
npc.OptionID = 47;
client.Send(npc.ToArray());
break;
}
}
break;
}
#endregion
#endregion بص ركز هنا ,, هتدور على الكود ده اكتر من مره
return (uint)Damage; if (attacked.Name == "ChestDemon")//Golden Secret
{
Damage = 1;
} return (UInt32)Damage; if (Attacked.MonsterInfo != null) //Golden Secret
{
if (Attacked.Name == "ChestDemon")
{
Damage = 1;
}
} خش ضيف دول فـ القونصول
INSERT INTO `monsterspawns` VALUES ('5454454', '1002', '0757', '0485', '0040', '0040', '0015', '0010', '0008', '4214', '0000', '0000', '0000', '0000'); INSERT INTO `npcs` VALUES ('15458', '0', '0', 'GoldenTreasure', '0002', '22680', '-1', '1002', '0452', '0340', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0', '0', '0', '0', '', '0000', '00', '00', '0000', '00', null); INSERT INTO `npcs` VALUES ('54877', '0', '0', 'Agent ****', '0002', '22670', '-1', '1002', '0446', '0340', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0', '0', '0', '0', '', '0000', '00', '00', '0000', '00', null); INSERT INTO `monsterinfos` VALUES ('4214', 'ChestDemon', '0001', '4141', '05', '00', '1', '0001', '0001', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0001', '0', '0000', '0000', '0000', '0000', '0000', '000', '000', '000', '000', '000', '000', '000', '0000', '0000', '0000', '0000', '0100', '0000', '10000', '00', '0', '0', '0', '0', '0', '0'); بص هتخش فى فولدر السورس فى Bin/Debug/Database/Items.txt
او هيكون اسم الملف Itemtype.txt فى نفس الفلودر Bin/Debug/Database
المهم هتفتح ايا ان كان ده او ده و لو عندك الاتنين هتعمل فيهم الاتنين الى هقولك عليه
هتبحث فيهم على الارقام دى:
3000624
3000625
3000626 3000624@@KeyBag@@0@@0@@0@@0@@0@@0@@0@@0@@11@@0@@0@@98119030@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@Anniversary@@This~bag~is~filled~with~keys.~You~can~use~a~key~to~open~the~treasure~chest.~Right~click~to~use.@@0@@0@@0@@0@@0@@0@@ 3000625@@IronKey@@0@@0@@0@@0@@0@@0@@0@@0@@11@@0@@0@@98119080@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@Anniversary@@This~key~looks~plain.~Use~it~to~open~the~treasure~chest,~and~you~have~a~chance~to~get~the~Gold~Key.@@0@@0@@0@@0@@0@@0@@ 3000626@@CopperKey@@0@@0@@0@@0@@0@@0@@0@@0@@11@@0@@0@@98119120@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@Anniversary@@A~normal~key.~Use~it~to~open~the~treasure~chest,~and~you~have~a~chance~to~get~the~Gold~Key.@@0@@0@@0@@0@@0@@0@@ 3000627@@SilverKey@@0@@0@@0@@0@@0@@0@@0@@0@@11@@0@@0@@98119150@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@Anniversary@@A~delicate~key.~Use~it~to~open~the~treasure~chest,~and~you~have~a~chance~to~get~the~Gold~Key.@@0@@0@@0@@0@@0@@0@@ 3000628@@GoldKey@@0@@0@@0@@0@@0@@0@@0@@0@@11@@0@@0@@98119200@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@Anniversary@@The~key~is~made~of~the~finest~gold.~Use~it~to~open~the~Golden~Treasure~Chest.@@0@@0@@0@@0@@0@@0@@ 3000593@@AnniversaryJoyPack@@0@@0@@0@@0@@0@@0@@0@@0@@11@@0@@0@@98116410@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@Anniversary@@A~gift~pack~given~during~the~anniversary.~It~contains~many~precious~gifts.~Right~click~to~open.@@0@@0@@0@@0@@0@@0@@ و تدور برضو على الى قولت عليهم فوق ,, و لو ملقتهمش ,, ضيف برضو الى ضفتهم فوق ,, و متنساش تشفر الملف تانى يبقا .dat
بس و فاضل اخر حاجة ,, البتش الصغير ,, الى ان شاء الله مش هيغيرلك حاجة بعون الله
ملحوظة: الايكونات بتاعت الايتمات الجديده ,, اكيد هتختفى لمة تنزل البتش ,, ( معلش مش هعرف اظبط الكلينت عشان انا مش بتاع كلينت )
باتش
https://www.mediafire.com/?so8uik81dl8dczq
هل أعجبك الموضوع؟! ↓

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