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السلام عليكمـ و رحمه الله و بركاتة
الموضوع بسيط جدا و هيسخن السيرفر شوية
اول حاجة هتفتح
Entity.cs public void DropRandomStuff(
و تحت اول قوس ضيف
#region Legend
if (!Constants.PKFreeMaps.Contains(Killer.MapID)|| Killer.PKMode != Enums.PKMode.Jiang)
{
ushort X = Owner.Entity.X, Y = Owner.Entity.Y;
Game.Map Map = Kernel.Maps[Owner.Entity.MapID];
byte islam = 0;
{
System.Random randoms = new System.Random();
if (Owner.Account.State == AccountTable.AccountState.Administrator) islam = 0;
else if (Owner.Inventory.Count >= 35) islam = (byte)(randoms.Next(6, 9));
else if (Owner.Inventory.Count >= 25) islam = (byte)(randoms.Next(4, 6));
else if (Owner.Inventory.Count >= 15) islam = (byte)(randoms.Next(2, 4));
else islam = (byte)(randoms.Next(1, 2));
}
if (Owner.Entity.Money >= 10000)
{
if (Map.SelectCoordonates(ref X, ref Y))
{
System.Random randoms = new System.Random();
int a7a = randoms.Next(7, 15);
uint amount = Owner.Entity.Money / (uint)a7a;
uint ItemID = ItemHandler.MoneyItemID(amount);
FloorItem floorItem = new FloorItem(true);
floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Money;
floorItem.Value = amount * 9 / 10;
floorItem.ItemID = ItemID;
floorItem.MapID = Owner.Entity.MapID;
floorItem.MapObjType = Game.MapObjectType.Item;
floorItem.X = X;
floorItem.Y = Y;
floorItem.Type = Network.GamePackets.FloorItem.Drop;
floorItem.OnFloor = Time32.Now;
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
Owner.Entity.Money -= amount;
while (Map.Npcs.ContainsKey(floorItem.UID))
floorItem.UID = FloorItem.FloorUID.Next;
Map.AddFloorItem(floorItem);
Owner.SendScreenSpawn(floorItem, true);
}
}
if (Owner.Inventory.Count >= 5)
{
foreach (var Item in Owner.Inventory.Objects)
if (Item.Bound == true || Item.Suspicious || Item.Lockedin == true || Constants.NoDropItems.Contains(Item.ID)) { }
else if (islam >= 1)
{
if (Map.SelectCoordonates(ref X, ref Y))
{
var infos = Database.ConquerItemInformation.BaseInformations[Item.ID];
FloorItem floorItem = new FloorItem(true);
floorItem.Item = new ConquerItem(true);
floorItem.Item.Color = Item.Color;
floorItem.Item.ID = Item.ID;
floorItem.Item.Plus = Item.Plus;
floorItem.Item.MaximDurability = infos.Durability;
floorItem.Item.Durability = infos.Durability;
floorItem.Item.Bless = Item.Bless;
floorItem.Item.Enchant = Item.Enchant;
floorItem.Item.SocketOne = Item.SocketOne;
floorItem.Item.SocketTwo = Item.SocketTwo;
floorItem.Item.Days = Item.Days;
floorItem.Item.TimeLeftInMinutes = Item.TimeLeftInMinutes;
floorItem.Item.PlusProgress = Item.PlusProgress;
floorItem.Item.StackSize = Item.StackSize;
floorItem.Item.MobDropped = true;
floorItem.ValueType = FloorItem.FloorValueType.Item;
floorItem.ItemID = Item.ID;
floorItem.MapID = Owner.Entity.MapID;
floorItem.MapObjType = Game.MapObjectType.Item;
floorItem.X = X;
floorItem.Y = Y;
floorItem.Type = FloorItem.Drop;
floorItem.OnFloor = Time32.Now;
floorItem.ItemColor = Item.Color;
floorItem.UID = FloorItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(floorItem.UID))
floorItem.UID = FloorItem.FloorUID.Next;
floorItem.Owner = Killer.Owner;
Map.AddFloorItem(floorItem);
Owner.SendScreenSpawn(floorItem, true);
Owner.Inventory.Remove(Item.ID, 1);
islam--;
}
}
}
}
#endregion
كدة خلاص بس فية كام نقطة حابب اوضحها ..
اولا الدروب مش هش هيشتغل لو فى مابا من الـ PKFreeMaps
او لو اللى مات مات بالهيانج ..
ثانيا لو عايز تغير عدد الايتمات اللى بتقع من هنا
else if (Owner.Inventory.Count >= 35) islam = (byte)(randoms.Next(6, 9)); ثالثا لو عايز تلغيها للفى اى بى مثلا 6
هتبدل الكود دة
if (Owner.Account.State == AccountTable.AccountState.Administrator) islam = 0; بدة
if ((Owner.Account.State == AccountTable.AccountState.Administrator) || Owner.Entity.VIPLevel == 6) islam = 0; رابعا : السيلفر بيقع لو معاك اكتر من 100 الف و تقدر تعدل من هنا
if (Owner.Entity.Money >= 10000) طيب فية ايتمات تانية احنا مش عايزنها تقع مثلا لو عامل ايتم ف كويست او الكاس او اى ايتم انت عايزها ماتقعش
بسيطة هتفتح Constants
و تضيف فية فوق دة
public static readonly List<ushort> PKFreeMaps = new List<ushort>()
public static readonly List<uint> NoDropItems = new List<uint>()
{
1100006,1100009,2100055,2100065,2100075,2100085,2100095,1100003,750000,
729304,729611,729612,729613,729614,729703,711609,711610,711611,750000
};
هل أعجبك الموضوع؟! ↓

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