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الكويست عبارة عن المهمات اللى بناخدها من التون و الفونيكس والبيرد اليومية ... هتكلم انبى سى المهمة فى اى مدينة هيديلك
كويست عشوائى هتقتل 1000 من الوحش اللى هيحددهولك وترجعله هيديلك مهمة تانية وكدة
ملحوظة (( انا عامل انبى سى واحد ومشغل عليه المدن كلها لو انت حابب تعمل اكتر من انبى سى انت ومزاجك ))
الكويست شغال تمام ب اذن الله
و دى صور للاثبات
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[IMG]
ودة شرح اضافته فى سورس اسلام
الاول هنفتح
Entity.cs public unsafe class Entity : Writer, IBaseEntity, IMapObject
{ public bool StartEpic = false;
public uint JarsCount = 0;
public uint Pheasant = 0;
public uint Poltergeist = 0;
public uint Bandit = 0;
public uint SandMonster = 0;
public uint BladeGhost = 0;
public uint BlizzardBat = 0;
public uint BloodyBat = 0;
public uint Birdman = 0;
public uint BullMonster = 0;
public uint WingedSnake = 0; MonsterTable.cs #region Kings OF Boss #region NewQuset
#region CloudSaintJar Quest
if (Owner.Name.Contains("Pheasant"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.Pheasant++;
if (killer.Pheasant >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("Poltergeist"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.Poltergeist++;
if (killer.Poltergeist >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("Bandit"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.Bandit++;
if (killer.Bandit >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("SandMonster"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.SandMonster++;
if (killer.SandMonster >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("BladeGhost"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.BladeGhost++;
if (killer.BladeGhost >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("BlizzardBat"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.BlizzardBat++;
if (killer.BlizzardBat >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("BloodyBat"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.BloodyBat++;
if (killer.BloodyBat >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("Birdman"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.Birdman++;
if (killer.Birdman >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("BullMonster"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.BullMonster++;
if (killer.BullMonster >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#region CloudSaintJar Quest
if (Owner.Name.Contains("WingedSnake"))
{
if (killer.StartEpic)
{
killer.JarsCount++;
killer.WingedSnake++;
if (killer.WingedSnake >= 1000)
killer.Owner.MessageBox("okay You Finesh Quest Go Get Prize", p => { p.Entity.Teleport(1002, 309, 338); }, null);
}
}
#endregion
#endregion و بعدين نفتح كلاس
Npc.cs #region FasterMan By LeGoOo #region CloudSaintJar
case 2000://CloudSaintJar
case 2001:
case 2002:
case 2003:
case 2004:
case 2005:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello Hero im CouldSaint , i can help you to obtain a good gift but you must help me to kill some monsters,");
dialog.Text("i will give you A jar will help you in That. after you done come back and change it with A 5000 Cps, ");
dialog.Text("you can try this quest 1 time a day");
dialog.Option("Accept!", 1);
dialog.Option("Done Mission!", 2);
dialog.Option("JustPassingBy!", 255);
dialog.Avatar(51);
dialog.Send();
break;
}
case 1:
{
if (!client.Entity.StartEpic)
{
client.Inventory.Remove(750000, 1);
client.Entity.StartEpic = true;
ConquerItem item = new Network.GamePackets.ConquerItem(true);
item = new ConquerItem(true);
item.ID = 750000;
item.Durability = 1000;
Random R = new Random();
int Nr = R.Next(1, 10);
if (Nr == 1)
{
item.MaximDurability = 1;//Pheasant
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 50 Pheasant And Come Back ", p => { p.Entity.Teleport(1002, 329, 393); }, null);
}
if (Nr == 2)
{
item.MaximDurability = 5;//Poltergeist
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 Poltergeist And Come Back ", p => { p.Entity.Teleport(1002, 86, 297); }, null);
}
if (Nr == 3)
{
item.MaximDurability = 7;//Bandit
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 Bandit And Come Back ", p => { p.Entity.Teleport(1011, 240, 391); }, null);
}
if (Nr == 4)
{
item.MaximDurability = 6;//WingedSnake
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 WingedSnake And Come Back ", p => { p.Entity.Teleport(1011, 335, 101); }, null);
}
if (Nr == 5)
{
item.MaximDurability = 3564;//SandMonster
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 SandMonster And Come Back ", p => { p.Entity.Teleport(1000, 605, 737); }, null);
}
if (Nr == 6)
{
item.MaximDurability = 17;//BladeGhost
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 BladeGhost And Come Back ", p => { p.Entity.Teleport(1000, 179, 288); }, null);
}
if (Nr == 7)
{
item.MaximDurability = 2179;//BlizzardBat
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 BlizzardBat And Come Back ", p => { p.Entity.Teleport(1000, 191, 245); }, null);
}
if (Nr == 8)
{
item.MaximDurability = 56;//BloodyBat
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 BloodyBat And Come Back ", p => { p.Entity.Teleport(1001, 236, 352); }, null);
}
if (Nr == 9)
{
item.MaximDurability = 18;//Birdman
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 Birdman And Come Back ", p => { p.Entity.Teleport(1015, 754, 709); }, null);
}
if (Nr == 10)
{
item.MaximDurability = 57;//BullMonster
item.Color = (Game.Enums.Color)3;
item.StackSize = 1;
client.Inventory.Add(item, Game.Enums.ItemUse.CreateAndAdd);
client.MessageBox("Go Kill 1000 BullMonster And Come Back ", p => { p.Entity.Teleport(1001, 172, 329); }, null);
}
}
break;
}
case 2:
{
if (client.Entity.Pheasant >= 1000 || client.Entity.Poltergeist >= 1000 || client.Entity.Bandit >= 1000 || client.Entity.SandMonster >= 1000
|| client.Entity.BladeGhost >= 1000 || client.Entity.BlizzardBat >= 1000 || client.Entity.BloodyBat >= 1000 || client.Entity.Birdman >= 1000
|| client.Entity.BullMonster >= 1000 || client.Entity.WingedSnake >= 1000)
{
client.Entity.JarsCount = 0;
client.Inventory.Remove(710000, 1);
client.Entity.StartEpic = false;
client.Entity.Pheasant = 0;
client.Entity.Poltergeist = 0;
client.Entity.Bandit = 0;
client.Entity.SandMonster = 0;
client.Entity.BladeGhost = 0;
client.Entity.BlizzardBat = 0;
client.Entity.BloodyBat = 0;
client.Entity.Birdman = 0;
client.Entity.BullMonster = 0;
client.Entity.WingedSnake = 0;
client.Entity.ConquerPoints += 5000;
client.Entity.MonstersPoints += 5000;
client.Entity.OnlinePoints += 10;
dialog.Text("Gratz You Fineshed Stage ");
dialog.Option("Next Stage", 1);
}
else
{
dialog.Text("You Stell must kill more monster");
}
dialog.Option("I see", 255);
}
dialog.Send();
break;
}
break;
}
#endregion طبعا مش هتضيف حاجة فى النافى كات لانهم كدة كدة موجودين بس مش شغالين اريس
ومن هنا تقدر تتحكم فى الجايزة
client.Entity.ConquerPoints += 5000;
client.Entity.MonstersPoints += 5000;
client.Entity.OnlinePoints += 10 item.Durability = 1000; Go Kill 1000 if (client.Entity.Pheasant >= 1000 ||client.Entity.Poltergeist >= 1000 ||client.Entity.Bandit >= 1000 ||client.Entity.SandMonster >= 1000
||client.Entity.BladeGhost >= 1000 ||client.Entity.BlizzardBat >= 1000 ||client.Entity.BloodyBat >= 1000 ||client.Entity.Birdman >= 1000
||client.Entity.BullMonster >= 1000 ||client.Entity.WingedSnake >= 1000 )
{ if (killer.Pheasant >= 1000) على فكرة و الله انا منزل الكويست للافادة فقط لا غير فلو حد عايز يقول كلمة ملهاش لازمة يوفرها
هل أعجبك الموضوع؟! ↓

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